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26/09/2018

[Real test] "Almighty Yuanshen Palace Renovation King" 8K VR360 movie short film quality is good + scene scheduling is appropriation

Hong Kong (sundance film festival '18: hong kong, also known as Sun Dance Film Festival), held at the Kowloon Metro International Trade and Exhibition Centre (Nine Exhibitions) at the Metroplex Star Cinema Theatre for two weeks. Officially unveiled. A total of 12 independent films selected from the American Sindans Film Festival will be staged at the festival, and will be held after the screening, symposiums, workshops and other activities. In addition to the movie, the Sindans Film Festival: Hong Kong came to the 5th session and also stirred up new meanings. The new VR film short film featuring 8K VR360 3D and the comedy directed by Xu Hanqiang, "The Almighty Yuanshen Palace Renovation King" "The release, what is the concept of the 8K VR360 3D picture? Is it worth the admission to taste new? Let Ai domain share your personal feelings.

Try the latest VR device
In order to show the transformation of the Almighty Yuanshen Palace, The Metroplex Theatre has specially converted a VIP room into a VR Lounge. The waiting area outside the gate is specially built into the scene of the scene: "Yuanshen Palace", sincere. Although the length of the "Almighty Yuanshen Palace Renovation King" is only ten minutes, due to the time required for the VR device to be worn and adjusted, the theater will arrange a half-hour screening for each half, each of which can accommodate 5 spectators to make all the audience Get the best and most comfortable viewing experience.

The VR devices used in this screening are also very popular: the Acer OJO 500, which was released in IFA 2018, and the StarVR One, which is the first joint venture between the brand and Starbreeze Studios in Sweden, and the first in Asia. For those interested in VR technology, you can experience the latest VR headsets that were officially launched at the International Electronics Show last month. Perhaps it is a big reason to buy tickets.

360 degree picture combined into 8K

Taking advantage of this time, "The Almighty Yuanjing Palace Renovation King" was released in Hong Kong. Zheng Buyuan, the executive director of Funique VR Studio, the VR shooting technology guidance company, also specially interviewed the media in Hong Kong, and Aiyu also seized the opportunity to learn more. According to Zheng, the 8K resolution of the Almighty Yuanjing Palace Renovation King refers to the distribution of 8K resolution to 360 degrees. "The 8K 360-degree picture is actually composed of 4 single-view images, so each single angle is 2K, that is, it reaches the Full HD level. If you only use 360 ​​images with 4K, the resolution is only divided by 4 1K, which is half of Full HD.” He thinks that 8K is the real starting point for VR360 shooting, because if the total resolution of 360 images is only 4K, it will be very vague to watch on the VR device. In view of the fact that the camera used by VR is not enough, their company Funique VR Studio decided to develop and integrate its own VR shooting complete solution, collecting cameras, monitoring systems, and real-time computing to the theater projection system.

In addition to deconstructing the technical concepts behind their company's 8K VR360 shooting, Zheng also expects that short films will be the same as when the film was first born. In the future, VR movies will be more and more, and with the advancement of hardware, And it looks more and more comfortable. However, he stressed that VR movies are not likely to replace traditional movies, but will be balanced with the development of two lines, forming a new form of entertainment, watching movies.

Funique VR Studio developed the VR stereo close-up technology called “Ant Man” and used it in this movie.

Ai domain: "The first time you enjoy the VR movie, you can enjoy the transition between the scene and the scene."

It is time to share the feelings of Ai Wei on the "Reform of the Almighty Yuanshen Palace". In fact, in early April, Ai domain was invited to watch the world's first Chinese-language VER movie "Home in Lanruo Temple", but at that time, because of the relationship between the work and the outside world, the "Almighty Yuanjing Palace Renovation King" was the only one. The first set of VR movies to enjoy.

Compared with the VR movies that I used to watch on smart phones, this time I shot with 8K 360, plus Acer MR's "Almighty Yuanshen Palace Renovation King", the picture is finally no longer blurred, and the overall look becomes natural and comfortable. Another place worthy of praise is the director's scene scheduling skills. The main scenes are the front (Yuanshen Palace) and the back (real world), while the left and right perspectives are the interior layout of the "Yuanshen Palace", but due to the factual shooting, Therefore, the two sides of the screen also have rich and interesting details, showing the whole team's intentions.

The reason why the director's scene scheduling skill is excellent is that Ai domain has always felt that VR movies are difficult to enter the big stage. The reason is that it is difficult for the audience to turn the body from the front to view other perspectives, but this time, the all-around yuan The Jingu Reconstruction King deliberately plays the scenes of the plum blossoms in each scene, but they are mutually touched, with prominent sound effects and character movements. "Remind" the audience needs to turn, but the process is not unobtrusive. In addition, when the scene is advancing, other perspectives have interesting content, which makes Ai domain turn to watch from time to time. It is a very good VR movie experience. I believe that as long as the script is written and the scene is properly arranged, VR movies are not limited to "playing", but really show a complete story.

Ticket fare: HKD $30(~ USD $5) (28/9, 29/9 release, where you can buy VR tickets, you will receive a popcorn redemption and Star Shadows $20 tickets for cash)

https://unwire.hk/2018/09/24/your-spiritual-temple-sucks-8k-360-3d-vr/movie-2/

Acer Cash Cow StarVR announced the cancellation of the current increaseJuly 28, 2018 04:10 Business Times Wu Yiwen / Tai...
30/07/2018

Acer Cash Cow StarVR announced the cancellation of the current increase

July 28, 2018 04:10 Business Times Wu Yiwen / Taipei Report

The business strategy has changed. For the time being, there is not much money. Acer cash cow StarVR (6681) announced the withdrawal of the cash increase of 540 million yuan (NTD, around USD. 17.63M).

In the first year of 2016, Acer and the Swedish content developer Starbreeze jointly established VR head-mounted display hardware company StarVR Technology, focusing on high-end VR products based on LBE and enterprise vertical application. After breakeven, StarVR has registered on the over-the-counter market in April this year.

In order to meet the working capital requirements, the board of directors of StarVR passed the 6 million shares of cash increase in June. The estimated price is 90 yuan per share(NTD., around USD. 3.13). However, Acer has announced the cancellation of the cash increase case on behalf of StarVR yesterday and has been approved by the financial management committee.

StarVR said that the Location Based Entertainment solution has been adopted by many operators and will focus on the development of the virtual reality high-end commercial market in the short term, so the cash increase of 540 million yuan will be withdrawn.

In the first phase, StarVR cooperated with IMAX, Japanese game maker SEGA and other cinemas and indoor large-scale LBE to build the first IMAX virtual reality experience center in Los Angeles in the United States, and the StarVR experience area in cooperation with the Japanese SEGA game center. Opened at the end of 2017, Dubai's theme park was launched in March this year, while the second phase locked in VR commercial applications, including construction, automotive, military, aerospace, medical, retail and other fields, recently announced with the Japanese VR system The integrator BeRise has jointly launched the "Engineering Stacker VR Simulator" to enable construction workers to receive adequate occupational safety training. The "VR Dynamic Platform" provides a wide viewing angle close to the human eye and realistically presents various stimulating content, as well as the "VR walking device". VR is easy to cause dizziness and improve overall immersion and plans to launch the second generation of StarVR products in August.

(Business Times)

經營策略改變,暫時不需要那麼多資金了,宏碁小金雞宏星(6681)宣布撤銷預計募資5.4億元的現金增資案。 宏碁在VR元年的2016年年底,與瑞典內容開發業者Starbreeze合資成立VR頭戴顯示硬體公司宏星科技,主打以遊樂場、企業.....

StarVR second generation StarVR is expected to be announced on middle of August 8July 12, 2018, 04:10 Business Times Wen...
23/07/2018

StarVR second generation StarVR is expected to be announced on middle of August 8
July 12, 2018, 04:10 Business Times Weng Wei Lan/Taipei Report
Acer StarVR Technology (6681), the first pure VR over-the-market listed company, will participate in the SIGGRAPH 2018 computer graphics and interactive technology exhibition, the international event for computer graphics technology applications for the first time. The industry expects that StarVR will present a new generation of upgraded StarVR in the show, and is expected to share new processes in cross-border cooperation and add growth momentum to its subsequent operations.

Acer Group's VR business StarVR Technology will be exhibiting for the first time in mid-August in SIGGRAPH 2018 in Vancouver, Canada. It is understood that in addition to the participation of StarVR, Vice Chairman Gao Shuguo(Jerry Gao) and CTO Chief Technology Officer Emmanuel Marquez will also participate in the Keynote of the Technology Forum, and the industry expects StarVR to launch the second-generation advanced version of StarVR HDM in the second half of this year. Wearing a display device will also be unveiled at the exhibition.

In terms of specifications, StarVR previously revealed that the new generation of StarVR will continue to enhance the refresh rate of the screen in addition to its advantages of 210-degree wide viewing angle and 5K ultra-high resolution. At the same time, it will add Tobii eye-tracking technology and support more variety of high-speed optical tracking system. Until now, there is no official update from StarVR, we will know the exact specifications at later times.

Due to the transition period between the project and the newer generation products, the cumulative revenue for the first half of this year was 4.638 million New Taiwan Dollars, a significant decrease of 76.15% compared with the same period last year. However, StarVR business model is not the same as that of other consumer electronic products. It is mainly based on project-oriented and customized cooperation. Revenue source in addition to the hardware sales of HMD headsets also includes other revenues such as rental, profit sharing and subsequent equipment maintenance, software applications and partial content offering.

(Business Times)

首家VR興櫃業者宏星技術(6681),今年將首度參加電腦繪圖科技應用領域的國際盛事SIGGRAPH 2018電腦圖及互動科技展。業界預期,StarVR將在展中端出新一代升級版的StarVR,也可望在跨界合作方面分享新進程,為其後續營運增添成.....

Over-the-counter new star / Acer StarVR attack high-end VR market with operating turn-over2018-07-02 00:07 Economic Dail...
23/07/2018

Over-the-counter new star / Acer StarVR attack high-end VR market with operating turn-over
2018-07-02 00:07 Economic Daily reporter Zeng Renkai / Taipei Report

Acer's new rock star Acer StarVR Technology (6681), specializing in high-end VR solutions, entered the trading of the company at the end of April this year and became the first "pure VR concept stock" in Taiwan. Hongxing is actively exploring the enterprise solution market and has been introduced by international customers such as construction and automobiles to add growth momentum to its next operations.
Acer StarVR Technology is a new kid in the town of Acer Group. It cooperates with Swedish gamer Starbreeze to jointly develop and sell StarVR headsets (HMD) and related solutions.

Jerry Gao, vice chairman of Acer StarVR Technology, stressed that StarVR has locked in only the high-end commercial VR market from the first day of its establishment, and shipment volume is not the focus. In the face of fierce competition in the consumer VR device market, the murderous voice is rumbling, and StarVR appears to be relaxed.

StarVR specializes in high-end VR solutions. At first, it aimed at theaters, playgrounds, and other professional applications. The cooperation targets include IMAX, the leading film and television equipment manufacturer, and SEGA, the Japanese video game equipment manufacturer.

StarVR has cooperated with IMAX to build multiple IMAX VR display and experience centers around the world in Los Angeles and successfully entered Hollywood. At the end of last year, we joined hands with SEGA to target StarVR in more than ten SEGA game centers across Japan in 2018. Virtual reality LBD; at the beginning of this year, StarVR teamed up with the largest real estate developer in the Persian Gulf, EMAAR Group, to build the world's largest indoor VR theme park in Dubai.

StarVR current operation is still in its infancy. The company's revenue last year was 129 million New Taiwan Dollars, a substantial increase from the previous year's 15.12 million(approx. 494K USD ) NTD. However, the initial period of new product promotion, plus the planned listing, caused short-term expenses. Last year, the company's net profit after tax was 31.09 million NTD. , the conversion of net loss per share of 1.1 NTD.

In the next step, StarVR will fully explore the enterprise solution market, including construction, automotive, military, aerospace, medical, retail and other fields, such as the latest single order of AKTIO, the leading Japanese construction equipment rental leader, to jointly create a safety training system. It can help construction workers conduct pre-employment safety training through VR technology to protect the personal safety of construction site workers. It is expected to inject new growth momentum into the next operation of StarVR.

宏碁旗下小金雞宏星技術(6681),專攻高階VR解決方案,今年4月底登錄興櫃交易,成為台灣第一檔「純VR概念股」。宏星正積極開拓企業解決方案市場,已獲得建築、汽車等國際客戶導入,為接下來營運再添成長動能。

Combining soft and hardware DNA, StarVR Technology enters high-end VR commercial marketBy Zhang Tingyu 2018.05.31Taiwan'...
04/06/2018

Combining soft and hardware DNA, StarVR Technology enters high-end VR commercial market

By Zhang Tingyu 2018.05.31

Taiwan's first pure VR company, StarVR, has just got listed on emerging market, as its parent companies are the local computer maker Acer and Swedish game developer Starbreeze. One side is 40 years old Taiwanese hardware company, and on the other side is the 20th European software giant. How can StarVR make use of the power to make a comeback and come out on the high-end VR commercial market?
Entering the StarVR office, apart from seeing Hollywood-authorized games such as "The Mummy" and "John Wick", there is also a 1:1 tailored pistol and orangutan, for virtual reality (VR) content. Armor and racing seats, all sorts of clues can be seen, StarVR is not a simple VR HMD company.

StarVR is a VR service provider jointly invested by Acer, a computer maker in Taiwan, and Starbreeze, a Swedish game developer. It specializes in the commercial market and provides a full set of VR solutions for high-level VR helmets, content design, after-sales service, and even operator training program.

It was established in 2016, saying that it started StarVR six years later than its rival. It is Taiwan's first purely VR business in the capital market IPO (currently listed on emerging market), and it has established the name of VR cooperation with large shopping malls. That's because of its two major stakeholders.

"The two sides have their own strengths." Jane Hsu, StarVR's global marketing director, said that Acer, the founder of hardware manufacturing, knew clearly how to communicate with the factory from design, production to shipment, and assisted in the development of StarVR technology and helmets. Lightweight plays a key role in the process.

For Jane Hsu, StarVR's global marketing director, using VR to help the industry solve problems is what makes her feel the most rewarding. She also hopes that StarVR can use a better experience and technology to bring the VR industry to a higher resolution and broader perspective.
StarVR

This also makes StarVR in the development of nearly six years, is still the only VR HMD with 210 degrees wide viewing angle and 5K high resolution on the market. "The original intention of product design is to be able to get close to the human visual experience." Jane Hsu said, so when other opponents took time to think about how to make VR helmets cheaper and more popular, StarVR focused on research and technology. it is good.

Focused on high-profile and high-customization, StarVR aims at high-end commercial markets from the beginning, and the first wave of applications focuses on entertainment. Since 2017, IMAX VR Experience Center, SEGA Recreation Center with nearly 200 locations throughout Japan, and Dubai VR Indoor Park covering over 2,000 tsubos have been successively introduced; the entire range of services ranging from content, helmets, to personal training, and even Creating a 1:1 prop and moving the game scene to the real world is all about creating an immersive VR experience. Among them, Starbreeze is also very helpful on the content side, including importing good content and giving advice on the VR overall experience and content fluency.

This is only the first step. "The SDK (Software Development Kit) is becoming more and more mature, and more and more industries can be started." Jane Hsu said that after the initial tests in the entertainment market, the outside world began to understand the technical content of StarVR. Prove that the user will pay. This year, StarVR will launch more VR applications in retail exhibitions, engineering design, and training simulations to create a more complete ecosystem.

For StarVR, the demand for high-end commercial VR market has always existed, and customers are not afraid to find customers. In the past, the only technology could not do it. For example, Jane Hsu, in the past, the VR viewing angle was not wide enough, resulting in simulated flight training that was not realistic enough to count into flight training hours. Similarly, because racing drivers rely on the eye to judge the speed, the VR helmets with limited viewing angles were not suitable for training racers.

In the application of automotive processes, StarVR helmets provide high resolution and can see details such as part shape and workmanship, which is expected to replace some of the original expensive and time-consuming model making process. There are hundreds of industrial needs, and as Jane Hsu said: "The business side is afraid that you will not be doing well enough."

On the one hand, StarVR has allowed us to enter the world of virtual worlds. It may take only one second to become a spy; it will be transformed into an orangutan in the next second. For the industry, StarVR helps the industry realize the possibility of reducing costs by replacing the original expensive. And time-consuming process.

"Helping the industry solve problems is the place where I feel most satisfied." Jane Hsu said with eyes brightened. In the face of other players who are also beginning to enter the VR commercial market, StarVR has given its own mission, that is, we hope to use a better experience and technology to take the VR industry to a higher resolution and a broader perspective. Become more valuable.” After creating a broader perspective on VR helmets, StarVR has opened up more imaginations for commercial applications of VR.

Q: The greatest challenge has been encountered since its establishment?
A: In the VR development sharing agreement, everyone started out as consumer-oriented, 110-degree views, so when we used two panels to achieve a 210-degree perspective, they did not consider this situation and could not support it. We have also spent a period of time letting everyone understand the importance of perspective, hoping that the agreement can be more and more abundant and be more wide-angle.

Q: How can helmet technology lead?
A: It took us seven years to study. The optical technology is very important. We also have our own patents on the overall architecture technology and design. Since the first day of this kind of specification, we have seen that the commercial VR market has higher gold content and value.

Q: What kind of VR entertainment experience do you want to bring to your users?
A: Regardless of storytelling or on-site situation creation, it is very important for VR. For example, SEGA will guide the players through storytelling to guide players into the game; the site layout of “Cynical Road” game in Dubai VR amusement park Is abandoned hospitals, blood, body bags and so on.

台灣第一間純VR公司StarVR剛登錄興櫃,背後母公司為本土電腦大廠宏碁和瑞典遊戲開發商StarBreeze。一邊是40年的台灣老牌企業,一邊是20年的歐洲軟體大廠,StarVR如何借力使力,後發先至,在高階VR商用市場走出自己的路?

StarVR enters staff safety and engineering design applicationsApple Daily Apr. 25, 2018 Wang Yulun / Taipei ReportStarVR...
25/04/2018

StarVR enters staff safety and engineering design applications

Apple Daily Apr. 25, 2018 Wang Yulun / Taipei Report

StarVR Technology (6681) strengthened StarVR's high-end commercial virtual reality application and announced that it will cooperate with TechViz, a French virtual visualization company, to introduce engineering design applications. In addition, it will also cooperate with AKTIO, a leading construction equipment rental company in Japan, and will lead the industry with an ultra-wide FoV of 210 degrees. The 5K high-resolution StarVR HMD got interfaces with over 200 CAD and AEC professional engineering software via TechViz plugins, enabling companies to more effectively design and validate engineering and accelerate product development processes.

StarVR Technology also announced that it will work with Japan's construction equipment rental leader AKTIO to create the “AKTIO VR Staff Safety Training System” to allow construction workers to perform pre-employment safety training through virtual reality technology to protect the safety of construction site workers.

Jerry Gao(Gao, Shuguo), vice chairman of StarVR Technology said: "In addition to continuing to cultivate the location-based entertainment market, StarVR Technology has cooperated with application developers across industries such as construction, automotive, military, aerospace, medical, and retail in business applications. We will build a high-end virtual reality ecosystem. We will continue to collaborate with partners in various fields to enable business users to create higher value and continue to innovate through StarVR's industry-leading virtual reality solutions."

The core of StarVR solution is a top-level virtual reality HMD designed for the enterprise and commercial location-based entertainment market. It is equipped with 5K ultra-high resolution and 210-degree wide viewing angle, providing much better experience than home virtual reality. This HMD has a patented structural design, customized optical components, and dual-panel design, which shows superior high-definition resolution on the market, and has successfully solved the current head-mounted view angle limitations. There is no screen-door effect also creates a more immersive real-life experience.

The StarVR HMD has a 210-degree wide viewing angle, providing a wider experience closer to the true vision of the human eye than a head-mounted display with 110 degrees in general. The user can use the most intuitive way to enter the virtual world through the normal rotation of the eyeball and the afterglow of the corner of the eye without the need to widen the line of sight by turning the head.

Hand in hand with the visualization platform to connect more than 200 professional engineering software

Considering the demand for high-end enterprise application market, Hongxing Technology cooperated with TechViz, a French virtual visualization solution provider, to optimize the TechViz VR platform with the unique dual-panel specification of StarVR head-mounted display. Users will be able to use StarVR HMD with TechViz VR two independent signal outputs to view more than 200 models of CAD and AEC professional engineering software at an unprecedentedly wide viewing angle and high resolution. Industrial designers and engineers can more effectively conduct design and engineering verifications, accelerate product development and project planning periods, and assess potential design flaws and risks, effectively saving associated costs and increasing technology content.

Alexis Vartanian, chief technology officer of TechViz, stated: "Constrained by consumer-oriented virtual reality head-mounted display technology, engineering and industrial design users have difficulty in viewing design prototypes with precision and intuition. With wide-view technology that is close to human eyes through StarVR, users It will naturally interact with design prototypes, greatly improving work accuracy and efficiency.”

StarVR high-end commercial virtual reality solutions are suitable for industries that require accurate reproduction of high-resolution models, such as defense military simulation training, engineering and construction, aerospace development design, and automotive manufacturers.

Highly realistic virtual reality pre-service training

Occupational safety training based on face-to-face instruction is difficult for students to experience in practice, and the learning effect is often compromised. In order to strengthen the personal safety of chemical sites, Acer Technology and Japan's AKTIO Corporation have developed the "AKTIO VR Staff Safety Training System." Through a highly realistic StarVR virtual reality experience, construction workers can receive full occupational safety training before their job. The system first designed a virtual reality simulation experience with a high-altitude fall accident with the highest proportion of labor disasters in the construction industry, allowing operators to experience the misfortune that occurred when they did not follow the safety instructions, and strengthened their awareness of the safety regulations.

AKTIO Co., Ltd. president and COO Sakurano Nakano said: “Although the number of casualties in the construction industry has continued to decline in the past few years, we are still committed to strengthening preventive education and training. To avoid the lack of realism and dizziness in traditional VR solutions We have partnered with StarVR Technology and other partners to develop the "AKTIO VR Security Training System" with the StarVR solution and enhance the quality of pre-service education through a highly immersive virtual reality experience."

Deepening Partnership with Entertainment Industry Partners Continuously Expanding Location-Based Entertainment Map

StarVR Virtual Reality Solution is equipped with a high-speed optical tracking system that can accurately track various actions in a wide range of areas and provides location-based entertainment operators with an immersive virtual reality experience. The internationally renowned entertainment industry adopts, including the IMAX VR Experience Center set up in Los Angeles and New York in the United States in early 2017, the StarVR virtual reality experience zone set by SEGA Entertainment in Tokyo SEGA Game Center in Tokyo, and then 3 will be opening in this year. Emaar Entertainment enters Dubai’s largest indoor VR theme park (VR Park) in Dubai. (Wang Yulun / Taipei Report)

宏星技術公司(6681)強化StarVR高階商用虛擬實境應用,宣布與法國虛擬可視化公司TechViz合作,導入工程設計,另也與日本建築設備租...

Taiwan first VR concept stock StarVR Technology rose 96 Yuan per share in the first day of IPOApril 24, 2018 04:10 China...
24/04/2018

Taiwan first VR concept stock StarVR Technology rose 96 Yuan per share in the first day of IPO

April 24, 2018 04:10 ChinaTimes Weng Yulan/Taipei report

Acer (2353) Group's StarVR Technology (StarVR, 6681) was formally registered on the 23rd day of the opening of the counter trading. The first day of the reference price was started 65 and rose to 96.84(~USD. 3.27 dollars per share) yuan at the highest price on the first day of the listing, closing at 96.0 yuan(~USD. 3.25 dollars per share). The average price is 85.2 yuan(~USD. 2.88 dollars per share) on the first day.

After its establishment in the second half of 2016, StarVR Technology benefitted from the development of StarVR's high-end HMD products that began shipping in the fourth quarter of 2016, with a small profit for the first year of operation. Last year, annual revenue of StarVR Technology has reached nearly 130 million yuan, an increase of more than 756%; in the first quarter of this year, under the slowing momentum of shipments, revenue declines, since the first quarter consolidated revenue of 1.855 million yuan, Less than 80%.

In the previous fiscal year, operating expenses rose by more than 5 times due to a significant increase in marketing expenses and R&D expenditures. This also dragged StarVR's operating profit from positive to negative, and its operating profit ratio changed from 17.62% the previous year to -17.43%. The loss of more than NTD. 30 million and the after-tax earnings per share also decreased from the previous year’s small gain of NTD 0.33 to a loss of NTD 1.10 per share.

Unlike the VR brand currently on the market, StarVR Technology has clearly positioned itself to attack the high-end commercial market. Its main customers are mainly from companies in the automotive, education, defense and military, design-related, and medical industries. The shipping market and revenue sources come from high-end entertainment market partners such as LBE (location-based Entertainment), VR movie experience center, theme park, and internet cafe, including IMAX, SEGA and the first quarter of this year in Dubai. VR Park et al.

In addition to sales of VR HMDs (Head Mounted Display Units), StarVR Technology also have other revenue sources including leasing, profit sharing, maintenance and service, application, content sales and other different profit sharing model.

宏碁(2353)集團旗下首先成功在台IPO的宏星技術(StarVR,6681),昨(23)日正式登錄興櫃交易,掛牌第一天參考價最高站上96.84元,收96.0元。 宏星於2016年下半年成立後,受惠當年第四季其開發之StarVR高階頭戴式顯示器產品即....

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