Living Worlds Games

Living Worlds Games 1955: The War of Espionage, Schlock Mercenary: Capital Offensive

Corporate Shadows has now officially launched on Kickstarter.  Corporate Shadows is a 2 or 4 player Action Based Rummy G...
04/26/2016

Corporate Shadows has now officially launched on Kickstarter.

Corporate Shadows is a 2 or 4 player Action Based Rummy Game of temporary alliances and covert actions. Rules and card examples are fully available on the Kickstarter. Stop by and check out our newest game.

Corporate Espionage, Covert Actions and Government Factions. Card Game of forging alliances and manipulating your opponents.

Corporate Shadows (Card Game):CyberMart:  Software, Software, Software and the hardware to run it are four of CyberMart'...
09/19/2015

Corporate Shadows (Card Game):

CyberMart:
Software, Software, Software and the hardware to run it are four of CyberMart's main profit centers. Their virtual reality and backend software runs the majority of the commercial world a good portion of the government infrastructure. Beyond software, CyberMart owns and operates the Solar Market, the system's main sales site for consumer goods. The Solar Market sells everything from food delivery to furniture and electronics to bioengineered domestic plants.
CyberMart also maintains the larger cyberspace data networks that link Earth and the colonies together putting them in a prime position for committing espionage on their corporate enemies when coupled with the high end decryption and encryption software they keep for internal use only. Corporate Hackers, both legally employed and contracted out, keep the High Corporation at the forefront of data security while their A.I. research group constantly provides smart autonomous programs to monitor, maintain and manipulate the flow of data throughout the system.
Outside of consumer and governmental goods, CyberMart keeps the boutique facility, “Ol'Myers Hot Rods” operating to cater to the rich, famous and powerful. O'Myers provides gravity assisted and gasoline powered vehicles custom designed at the client's request.
Rumors around the various High Corporations seem to center on the secret Nine No Tech project that CyberMart is running. Corporate spies continue to hunt for the research center of this project, but none have yet found it.

Corporate Shadows (Upcoming Card Game):Bernin-Mieyer: Though officially records list the High Corporation as Bernin-Luna...
09/18/2015

Corporate Shadows (Upcoming Card Game):

Bernin-Mieyer:
Though officially records list the High Corporation as Bernin-Lunar-Olphrahagen-O'Neil-Mieyer Corporation, it has shortened its branded name to Bernin-Mieyer and is known as the corporation with the broadest reach. Bernin-Mieyer's true specialty is being everywhere people are located. Providing domestic, industrial, commercial and military services to the governments and public both, Bernin-Mieyer prides itself on being able to offer anything to his clients.
The High Corporation initially started as the Bernin-Mieyer Law Firm and through successful litigation and subsequent selloffs and auctions, ended up in a series of mergers with other corporations on Earth and its newly formed Lunar colony. They now own mining and water rights to large sectors of Earth, Lunar, Mars, the asteroid belts, Io and Neptune though they have yet to officially begin work on Neptune. Majority share holders of three of the five largest private security police forces allows Bernin-Mieyer to secure metroplexes across the solar system for a handsome profit.
Their chief rival, Mars Olympian Arms, is seeking to force Bernin-Mieyer out of the trade ship protection racket by cutting rates while simultaneously hiring independent contractors to destroy or pirate Bernin-Mieyer protected cargo ships. This has lead Bernin-Mieyer to focus more of their resources on research and development for military arms and defenses prompting a major purchase of research personnel from BioGestalt-Anderson.

Corporate Shadows (Card Game):Reach Corporation: Fashion, electronics, comfort, luxury and leisure are all hallmarks of ...
09/17/2015

Corporate Shadows (Card Game):

Reach Corporation:
Fashion, electronics, comfort, luxury and leisure are all hallmarks of the Reach Corporation. Though all corporations have consumer products in their lineup, the Reach Corporation has made consumer happiness its number one goal. With the largest market share of consumer goods passing through its warehouses, Reach knows more about the population of the system than the government or the people themselves. Elaborate dossiers are kept on each individual throughout the system allowing data mining to be performed with increasing accuracy.
During the First Solar War, Reach's factories churned out goods for the Lunar-Earth Organization's military allowing its profit margins to sky rocket though this produced a string of constant bad press regarding war profiteering. Since the First Solar War and through the Second, Reach has labored to increase the number of government contracts it maintains with both LEO and The Collective.
Five years ago, Marcoln Marx, Reach's CEO, was the target of a failed assassination attempt leading to her disappearing from public life though advances in personal security offerings from Reach Corporation seems to indicate that she still maintains control of the High Corporation and is working to ensure her continued health.
The Reach Corporation maintains a shipyard in earth orbit to build luxury ships and has a small resort chain, the first of its kind, on several planets and moons. Reach strives to corner the market in electronics and communication.

Corporate Shadows by Mike Haverty:   Corporate Raiders seeking to control the known Solar System have their eyes on the ...
09/04/2015

Corporate Shadows by Mike Haverty:
Corporate Raiders seeking to control the known Solar System have their eyes on the eight High Corporations and the government contracts offered by The Collective and the Lunar-Earth Organization. Throughout the game, they will stake their claim to corporate assets, steal ownership through Espionage or Corporate Takeovers and move quickly to consolidate wealth before the High Solar Court takes notice of their shady dealings.
Corporate Shadows is a two or four player, card game based on an action oriented rummy engine. Players are able to use Action and Oversight cards to manipulate the game state while scoring points throughout a hand. Push too close to the edge and the High Solar Court negates that player's assets for the hand.
The game plays in approximately 30 minutes, seats 2 or 4 and is playable for ages 14+. We expect to announce its release information along with Chain of Command in the near future.

Chain of Command by Mick Sullivan:  Chain of Command is an upcoming two-player tile game.  Each player take control of a...
09/02/2015

Chain of Command by Mick Sullivan: Chain of Command is an upcoming two-player tile game. Each player take control of a small group of fighters around a central point attempting to eliminate the leader of the opposing group or negate the opponent's ability to respond through tile movement and placement.

Each of the factions is made up of 5 unit types, from the cybernetically enhanced Wasteland Archers to the Elemental Construct Selva, the Chaos Cave delving Valleyfolk to the genetically altered Blood Fey.

The game plays in approximately 20 minutes, seats 2 and is playable for ages 14+. We expect to announce its release information along with Corporate Shadows in the near future.

09/02/2015

Personal Update:
1 week turned into 3 and a half weeks of Pnuemonia. This rolled into final wedding plans, wedding and catch up work. Throughout it all, we continued to work with the artists, designers and developers of the various games. We're back on track and will be announcing the next set of games very shortly.
We value all of our players and friends. We will be at BGG Con 2015 this year and will be donating games as door prizes. I hope to see everyone there. It is one of the best gaming conventions that we attend.

05/17/2015

Brief Update: I have been laid up for a week with illness and unable to pack dice, make posts or follow up on orders. Once illness passes, I will be ensuring everyone is adequately compensated for the delay and everyone receives their order. Also, more posts to come on theme and games.

Corporate Shadows (upcoming board game):G.A.M.A. - High Corporation On January 1st, 2051, the High Corporation General A...
04/18/2015

Corporate Shadows (upcoming board game):

G.A.M.A. - High Corporation

On January 1st, 2051, the High Corporation General Aeronautics, Motors and Aviation, G.A.M.A., was formed through the worlds largest corporate merger of one hundred and one corporations in the transport inudstry. With each new division of the High Corporation holding exactly one seat on the corporate board, internal corporate politics are a matter of daily business for large projects. Each division is self governed though GAMA's corporate board ensures that the High Corporate Court's edicts are followed.
The Solar Wars devastated colonies across the system, but GAMA's ticket soared through first providing transportation services for the military and later humanitarian aid packages. Cries of war profiteering were drowned out by carefully prepared public relation notices and overt humanitarian aid projects that the corporate board approved. When the dust of the war settled, GAMA's fastest and best protected ships ferried the diplomats across the blackness of space to the peace treaty talks. On every stim-channel across the solar system, citizens of both the Lunar Earth Organization and The Collective saw the G.A.M.A. Logo shining brightly behind the diplomats as they pledged eternal peace.
On January 1st, 2151, G.A.M.A. announced the creation of StarThrust Industries, a subsidiary project devoted to provide extra-solar cargo transportation and colony construction to other corporations using proprietary equipment that is currently one of the top ten most coveted espionage targets. The exact nature of the transportation system that G.A.M.A. is utilizing is still being debated among investors and tactical planners. StarThrust Industries looks to be at the forefront of technological advancement. G.A.M.A.'s major shipyards can currently be found orbiting Luna, Mars, Callisto and a new mobile shipyard in the asteroid belt. The Callisto shipyards and the Luna-Callisto Mass Driver are G.A.M.A.'s future.
The High Court, known as the Solar Court, is seeking restrictions on the growing power of the transport industry under G.A.M.A.'s control but has yet to make a final decision. The argument that G.A.MA. has consistently made is that any sanctions against their acquisitions of further transport companies or technology would negatively impact the economy of the entire solar system.

Corporate Shadows (upcoming board game):Mars Olympian Arms – High Corporation:     Over the past two decades, Mars Olymp...
04/08/2015

Corporate Shadows (upcoming board game):

Mars Olympian Arms – High Corporation:

Over the past two decades, Mars Olympian Arms has solidified its position as the premiere manufacturer of military equipment for The Collective. MOA specializes in supplying the Navy and ground forces with weapons, armor, vehicles and ships as well as local “Security” forces through the solar system. Stationed out of the MB-2 Olympia, a behemoth juggernaut that blurs the line between ship and station, MOA's current CEO, Chairman Marcus Thompson, is wanted by the Lunar Earth Organization for criminal actions committed while he was a mercenary during the Second Solar War. The MB-2 Olympia is ranked as one of the most heavily armed vessels that retains usable travel capabilities. The ship was instrumental in ending the Second Solar War. It is also the official corporate headquarters and currently travels an orbit that takes it between Mars and Venus.

The corporation prides itself on the three C's, Courage, Commitment and Competency. These traits are visible throughout the corporation staff and product lines. MOA's security staff are not only efficiently trained, equipped but they also display an abnormal loyalty and fearlessness while performing their duties. The majority of MOA's military equipment is considered top of the line in comparison to their competitors and can be seen in almost every conflict throughout the last decade. The Megaera line of pistols has seen tremendous growth after being adopted as the unofficial handgun among corporate security teams throughout the High Corporations.

MOA's control of Mars and its colonies is absolute. Mount Aetna, the main storage and supply depot, and the Ismenius Lacus Factory are two shining jewels in state of the art facilities and both weathered the military invasion of Mars by the Lunar-Earth Organization forces during the last war. Mount Aetna's ports are currently operating at peak capacity and experts are projecting a rapid expansion of the space port leading to a host of competitors ramping up covert operations against the corporation.

Corporate Shadows (Upcoming Cardgame):M.E.D.I.A - High Corporation:"Power through Knowledge, Knowledge through News"In t...
04/06/2015

Corporate Shadows (Upcoming Cardgame):

M.E.D.I.A - High Corporation:

"Power through Knowledge, Knowledge through News"
In the early 2100s, a series of mergers resulted in the High Corporation M.E.D.I.A. being formed to provide information and entertainment to the masses. Though the name was created through a merging of the participating corporations, it was ultimately approved and adopted because of the simplicity in branding.
M.E.D.I.A.'s presence in the solar system is such that over 60 percent of all entertainment is either developed by the corporation or transmitted through the corporation's networks. It is a rare entertainment channel that exists independently for long.
Though entertainment is its largest public revenue stream, the Central Intelligence Library is perhaps its most important resource. Formed from the bones of old government agencies and their surveillance and data acquisition programs, the C.I.L.'s data centers hold untold information that is constantly added to and accessed by members of the public for a price. An entire industry has grown up around the acquisition and selling of information to the C.I.L. library and subsequent data mining of that information.
In partnership with Reach Corporation, the Galaxy-1 Advertising Agency controls the feed and advertisements around the solar system's number one hit entertainment channel, the Galaxy-1 Show. The Galaxy-1 Show features media personalities, potential and failing politicians and guests on a reality based show aboard a large colony ship that travels through the solar system while its contestants perform a variety of challenges with the losers being sent to work corporate mines and menial jobs in other reality shows.
M.E.D.I.A.'s spokeswoman, Ms. Lee, currently controls the majority share of the High Corporation while running the corporation with apparent love and absolute authority.

Of the 8 corporations that have reached the vaulted High status with the courts, BioGestalt-Anderson is one of the newes...
04/06/2015

Of the 8 corporations that have reached the vaulted High status with the courts, BioGestalt-Anderson is one of the newest. Created through a merger of the Anderson Schools and BioGestalt Inc., BGA is currently one of the most sought after brands by its larger rivals due to its focus on training, research and development and its clone lines.

BioGestalt utilizes the latest in cloning, genetic manipulation and implant technology to create dedicated researchers that are linked through the solar system wide data network. These researchers are available to other corporations at a premium.

Over 150 standard clone lines are currently available with each line focusing on specific physical and mental traits. Variables are introduced into each instance of the line so that though similar, clones are not visually identical.

Recent skirmishes in the Arctic between rival corporations and BGA troopers utilizing dedicated Tactical Networks have resulted in over nineteen instances of militant espionage.

Though many in the boardrooms see future military action being a growth industry for BGA, BioGestalt-Anderson provides a different face to the public by providing the following services:
- BodyRight Clinics for cosmetic and implant services
- BabyRight Clinics for parents seeking a future for their child
- HealthRight Clinics for standardized and affordable health care
- LifeRight Service for emergency care and high risk medical retrieval.

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